Animation: Assignment 3 – Unreal Engine

This one has been a ride!

Ada and I decided to work together since we were already in the same PComp group. She came up with another super lame joke (which I absolutely love).

Screen Shot 2018-12-19 at 11.53.56

We thought this would be easy to make and turned out we were wrong!

Fuse was a bit of a pain so I tried to make my character as simple as she could be. Maximo is pretty convenient to do a quick animation but it was soooooo hard to find the gestures I wanted. We decided to cut most parts of the story and only do the scene where the girl’s eyeball falls off and she tries to look for it.

Unreal was really complicated and it was so hard to navigate the world you’re building. I spent a lot of time trying to make the scene look nice. We downloaded some of the assets online and just applied textures that come with starter content to them. We spent a lot of time trying to work out the camera angle and sequences. We also had a lot of trouble with the characters jumping back to the previous position when they start new animation. Since we couldn’t find the solution even after following some tutorials on internet, we decided to just use camera angle to fix it. We used Premier to combine the scenes together.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s